Using best practices from CMU’s Open Learning Initiative, leaders in learning science research, Smart Author tools provide step-by-step guidance to create outcomes-based online learning experiences that are nimble, responsive and deliver meaningful, personalized insights to student learning outcomes.
The Museum of Simulation Technology is an award-winning video game based on the optical illusion of “forced perspective,” developed by Pillow Castle to inspire creative discovery through first person puzzle solving. The initial demo video has over 1.8 million views on youtube, and currently ranks in the top 5 posts of all time on Reddit’s gaming subreddit, with over 11,000 upvotes.
“Allie” is a short theater performance piece written and designed for, and constructed inside, a specially-designed stage with three-sided short-throw projected walls, a 6-axis moving floor and surround sound. The audience shares the same claustrophobic space as the actor as he is forced to make an incredibly difficult decision.
Clowns is a physical, large scale game utilizing Microsoft’s Kinect platform and a low cognitive overhead interface designed to provide an immediately recognizable mode of interaction for naive users to jump into the experience without the need for instruction or guidance from the game or outside sources.
Challenged with utilizing LC Technologies’ EyeGaze eye tracking platform as an interface for a video game, a team of five had two weeks to develop a game and surrounding technologies which could elicit meaningful responses and play from what has traditionally been an interface only applied to accessibility and industrial applications.
Designed and built in seven days with a team of four, Pixel.Pusher is a local multiplayer game built on top of the Jam-O-Drum platform utilizing augmented reality projection, customized input controls, and frantic player-vs-player action.
Speak with Purpose is an applied research project that uses advanced speech recognition, virtual reality and narrative trickery to discover what possibilities exist for the future of entertainment and natural modes of interaction.